import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; //scene let scene = new THREE.Scene(); //gri
import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; //scene let scene = new THREE.Scene(); //lig
加载动画 let nameToClip = {}; let mixer = null; const loader = new GLTFLoader(); loader.load('/threed/models/' + modelName, function (gltf) { let mode
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Three.js_MouseEvent</title> <style> body { margi
更改背景 let scene = new THREE.Scene() scene.background = new THREE.TextureLoader().load(image); scene.background = new THREE.Color(color) 更改对象材质 // Crea
DirectinalLight(平行光) 方向光,常常用来表现太阳光照的效果 创建 const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(0, 10, 0); light.target.position.s
new OBJLoader().load('dt.obj', function (object) { function getChildrenObj(object, resultMap) { object.traverse((v) => { if (v.isMesh && v
<!DOCTYPE html> <html lang="en"> <body> <div id="webgl_3d"></div> </body> <script type="importmap"> { "imports": { "three": "../js/three
function autoLocalOneModel(object, camera, controls) { const box = new THREE.Box3().setFromObject(object); const boxSize = box.getSize(new THREE.V