blender 着色器设置
原理化BSDF设置
- 基础色:alpha 设置为 0
- IOR 折射率 设置为 1
- alpha 设置为 0
three.js 设置
model.traverse(function (child) {
if (child.isMesh) {
child.frustumCulled = false;
child.castShadow = true;
child.material.emissive = child.material.color;
child.material.emissiveMap = child.material.map;
// child.name = id;
child.material.transparent = true;
}
});